maya

Collection by Mochi Mimi

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Mochi Mimi
 I’m trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Body Drawing, Anatomy Drawing, Human Anatomy, Figure Drawing, Anatomy Study, 3d Anatomy, Zbrush, Character Modeling, 3d Character

Buttocks topology (female) - and pelvis area

Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that ...

いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を... Modelos Low Poly, Modelos 3d, 3d Model Character, Character Modeling, Character Concept, 3d Modellierung, Face Topology, Character Turnaround, Polygon Modeling

Blenderでモデリング(足):In MMD Life

いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を作っていきます。 まず前回の下半身から足を面張りで伸ばして適当に作ります。 下のポ

Justus Lahme uploaded this image to & In Repose& See the album on Photobucket. 3d Model Character, Character Modeling, Character Concept, Zbrush Character, Character Art, Maya Modeling, Polygon Modeling, Digital Sculpting, 3d Mesh

Photobucket

Justus Lahme uploaded this image to 'Animal In Repose'. See the album on Photobucket.

メディアツイート: さくらもち(@sakuramochiJP)さん | Twitter Maya Modeling, Surface Modeling, Modeling Tips, Body Reference, Anatomy Reference, Design Reference, Art Reference, 3d Model Character, Character Modeling

Media Tweets by さくらもち (@sakuramochiJP)

The latest media Tweets from さくらもち (@sakuramochiJP). 咲かぬ花にも 唄ひとつ

: WIP (working on textures/hair): Warrior model based on a concept by In this project I tried to model things directly on the topology as much as possible. 3d Model Character, Character Modeling, Zbrush Character, Game Character, Zbrush Tutorial, Digital Sculpting, Modeling Tips, Poses References, Model Outfits

SF 'Maya' Crimson Viper

Hello all! This is my entry on the fighting challenge over facebook. I just wanted to do some hot lady so here it is! Done with zbrush, max and vray. Hope you like it! Thanks!

ポリゴンの流れを変えてみました。 わき。肋骨の流れを意識して、あばらの凹凸用ポリゴンを追加。... 3d Character Animation, 3d Model Character, Character Modeling, Character Design, Character Concept, Body Drawing, Anatomy Drawing, Human Drawing, Polygon Modeling

進捗

ポリゴンの流れを変えてみました。 わき。肋骨の流れを意識して、あばらの凹凸用ポリゴンを追加。...

Blair Armitage talked about the production of her amazing Persona 3 fan-art. She talks about materials and gives character building tips. Character Concept, Character Art, Concept Art, Character Design, Character Creation, Character Modeling, 3d Modeling, Cg Art, Photoshop

Aigis, Blair Armitage

Realtime 3d fanart of Shigenori Soejima's character design of Aigis from Persona 3. This one is based on his artbook illustration, but also combines a few design elements from the Arena version. Rig was made by Darren Holt. I decided to make a game

いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を... 3d Model Character, Character Modeling, Blender 3d, Body Drawing, Figure Drawing, Face Topology, Polygon Modeling, 3d Human, Anatomy Models

Blenderでモデリング(足):In MMD Life

いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を作っていきます。 まず前回の下半身から足を面張りで伸ばして適当に作ります。 下のポ

I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow. Character Modeling, 3d Character, Character Design, Modeling Techniques, Modeling Tips, Reference Images, Design Reference, Pose Reference, Face Topology

The Edge Flow Thread. (controlling topolgy)

I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow.