Форум .:3DCenter.ru:. [Форум Invision Power Board]
(turbosmooth tool) - Legs Modeling
Buttocks topology (female) - and pelvis area
Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that ...
DaegalChiGi, June Ho Cho
DaegalChiGi by June Ho Cho on ArtStation.
Hands - Human Typologie Wireframe
Blenderでモデリング(足):In MMD Life
いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を作っていきます。 まず前回の下半身から足を面張りで伸ばして適当に作ります。 下のポ
Photobucket
Justus Lahme uploaded this image to 'Animal In Repose'. See the album on Photobucket.
Media Tweets by さくらもち (@sakuramochiJP)
The latest media Tweets from さくらもち (@sakuramochiJP). 咲かぬ花にも 唄ひとつ
The Space Bar, Alex Harris
A dingy local hangout for all kinds of creatures.
SF 'Maya' Crimson Viper
Hello all! This is my entry on the fighting challenge over facebook. I just wanted to do some hot lady so here it is! Done with zbrush, max and vray. Hope you like it! Thanks!
進捗
ポリゴンの流れを変えてみました。 わき。肋骨の流れを意識して、あばらの凹凸用ポリゴンを追加。...
Aigis, Blair Armitage
Realtime 3d fanart of Shigenori Soejima's character design of Aigis from Persona 3. This one is based on his artbook illustration, but also combines a few design elements from the Arena version. Rig was made by Darren Holt. I decided to make a game
Blenderでモデリング(足):In MMD Life
いつの間にか7月になっていて本気でカレンダーを二度見しました…。 股関節を修正したりしていて進みが遅いですが今回は足を作っていきます。 まず前回の下半身から足を面張りで伸ばして適当に作ります。 下のポ
The Edge Flow Thread. (controlling topolgy)
I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow.
D.K (@dkground)
The latest Tweets from D.K (@dkground). 3D.Blender.C++.C#.WebGL.Unity.UE