第3回:髪の作成とチェックレンダリング~HairFarmで植毛!~ | CharacterArpeggio~3ds Max 2017 キャラクター作成術~ | AREA JAPAN

Third: flocking in the hair of creation and check rendering ~ HairFarm!

Bird Rigging/ Feather script (maya, mel script)

This bird rig was a challenge for me. After lots of trial and error, I was able to make the wing move properly. On my first attempt I used .

low poly count 3D human head - reference

Modelling Techniques-Differences between NURBS and Polygon Modelling [New York City Rooftop- Architecture Project Research]

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