A comprehensive, interactive and hands on guide to ZBrush. Introducing the key concepts to one of the most powerful tools that any artist could have!

A comprehensive, interactive and hands on guide to ZBrush. Introducing the key concepts to one of the most powerful tools that any artist could have!

Un resumen de 7 horas de modelado, texturizado y render de Luigi inspirado en las ilustraciones de Luigi Lucarelli. Música Royalty Free by Audiomicro.com

Making of Luigi - ZBrush

Tutorial - Achieving Realistic Results With 3ds Max V-Ray

In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to.

welds_metho.jpg (1600×2754)

welds_metho.jpg (1600×2754)

Cinema 4D R16 - Nuovi Materiali

Cinema 4D R16 - Nuovi Materiali

a few words about the process of developing the ZBrush Comic Style techniques for the eBook tutorial

'Painting' geometry resolution without Dynamesh or subdivide your model

Как создать 3D персонажа и не выжить из ума / Блог компании Plarium / Хабрахабр

Danil Soloyov of Plarium Games discusses how he went about creating an archer character for Sparta: War of Empires

Sci-Fi Character Design In ZBrush - Panels - YouTube

Sci-Fi Character Design In ZBrush - Panels - YouTube

Denis Ulianov: Making Of Milenna from Mortal Kombat

Denis Ulianov: Making Of Milenna from Mortal Kombat

한자 - 오버 워치 팬 아트 - 고장

Hanza - Overwatch fan art - Breakdown - COSPLAY IS BAEEE! Tap the pin now to grab yourself some BAE Cosplay leggings and shirts! From super hero fitness leggings, super hero fitness shirts, and so much more that wil make you say YASSS!

Tutorial HardSurface Zbrush Ita - parte1 - concepting e mesh base - YouTube

Tutorial HardSurface Zbrush Ita - - concepting e mesh base

Xenomorph  Z-brush tutorial

Xenomorph Z-brush tutorial

Torn Cloth Tutorial from: gmp1993 on ZBC After some experimenting I finally figured out how to do it in Zbrush, and it looks pretty good. Quick overview of it is your using a weave pattern with Micro Mesh to Geo to get you torn fabric, but doing the whole model this way will create an insane amount of polys, so figured out how to just make the edges geo and the rest of the model using Micro Mesh during the BPR. I go into detail below.

Torn Cloth Tutorial - part 2

Get All Autodesk software Completely FREE! Contact me for Details! skype- pharmaemon

Get All Autodesk software Completely FREE!

machine

machine

Hair Tutorial for Games, Nirmalendu Paul on ArtStation at https://www.artstation.com/artwork/EnLQv

Hair Tutorial for Games, Nirmalendu Paul on ArtStation at https://www.artstation.com/artwork/EnLQv

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