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[hipnc] Houdini 15 FLIP Lava with Black Body emission - work in progress R&D from Dave Stewart @vimeo #hipnc

[hipnc] Houdini 15 FLIP Lava with Black Body emission - work in progress R&D from Dave Stewart @vimeo #hipnc

失われた海底都市を発見! ロマン溢れる海底探索の写真 8選:(*゚∀゚)ゞカガクニュース隊

海底には、まだまだ発見されていないものがたくさんある。そんなところを、海底神殿や海底都市といったようなものを求めて探検するのは、非常に心踊るアドベンチャーと言えるだろう。Frank Goddioが今回発見したのは、アトランティカそのもの、というほどではないにせよ、そ

Houdini Demo Reel 2014 - YouTube

Houdini Demo Reel 2014 - YouTube

Matthew Hanger generalist reel - some cool Houdini effects. A collection of projects he's contributed to as a VFX artist at Cutting Edge. Software: Houdini, Mantra, Maya, V-Ray, Cinema 4D, PFTrack.  #Houdini #VFX #animation #FX #SideFX #Maya #VRay

Matthew Hanger generalist reel - some cool Houdini effects. A collection of projects he's contributed to as a VFX artist at Cutting Edge. Software: Houdini, Mantra, Maya, V-Ray, Cinema 4D, PFTrack. #Houdini #VFX #animation #FX #SideFX #Maya #VRay

2016 showreel from Visual Cortex Lab, Jean Claude Nouchy Houdini VFX TD and Trainer.

2016 showreel from Visual Cortex Lab, Jean Claude Nouchy Houdini VFX TD and Trainer.

Houdini FEM thingy #Houdini #VFX #animation #FX #SideFX #FEM

Houdini FEM thingy #Houdini #VFX #animation #FX #SideFX #FEM

Destruction on the ocean from Jacys Lin: New R&D Water simulation by Maya 2016 Bifrost Rigid Body Dynamic by Thinking Particles 6.2 Render by Houdini 15 Mantra Special Thanks: Custom bif to abc converter by Chris Ko Hope you like it, any comment whether you like this or dislike this are all welcome. This one will be my last test for bifrost RnD, heading back with Houdini 15 for further experiment.

Destruction on the ocean from Jacys Lin: New R&D Water simulation by Maya 2016 Bifrost Rigid Body Dynamic by Thinking Particles 6.2 Render by Houdini 15 Mantra Special Thanks: Custom bif to abc converter by Chris Ko Hope you like it, any comment whether you like this or dislike this are all welcome. This one will be my last test for bifrost RnD, heading back with Houdini 15 for further experiment.

Symmetrical differential curvature growth implemented in Houdini, rendered in Octane Plugin for Houdini. Composited in Nuke.

Symmetrical differential curvature growth implemented in Houdini, rendered in Octane Plugin for Houdini. Composited in Nuke.

Morph Targets, FLIP fluids, and FEM Soft Bodies. WIP on Vimeo

Morph Targets, FLIP fluids, and FEM Soft Bodies. WIP on Vimeo

Tron:Legacy - vehicle uprez system development, human derez system development Transformers: Dark of the Moon - Destruction RBD simulation, dust, smoke, debris and lightining Oblivion - Cloud, RBD sim, sparks, dust, smoke G.I. Joe: The Rise of Cobra - Procedural beam bending and breaking system, destruction pipeline optimization The Girl with the Dragon Tattoo - Fence and stonewall destruction, dirt, dust and smoke #Houdini #VFX #animation #FX #SideFX #reel #demoreel #showreel

Tron:Legacy - vehicle uprez system development, human derez system development Transformers: Dark of the Moon - Destruction RBD simulation, dust, smoke, debris and lightining Oblivion - Cloud, RBD sim, sparks, dust, smoke G.I. Joe: The Rise of Cobra - Procedural beam bending and breaking system, destruction pipeline optimization The Girl with the Dragon Tattoo - Fence and stonewall destruction, dirt, dust and smoke #Houdini #VFX #animation #FX #SideFX #reel #demoreel #showreel

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