Stretchy bones are very essential for cartoon character rigging and exaggerated animations. In this video you will learn how to create Stretchy bone system in Autodesk 3Ds Max with help of some very little expression. Even if you are not very familiar in max script or expression still you will be able to understand it …
Max Creation Graph 3
Abstract Boxes with Particle Flow - Particle Flow
Max Creation Graph 7
Interactive Helicopter Tutorial in 3DS Max In this tutorial, we will set up interactive controls that allow the animator flexibility to control the rotor speed of a helicopter. We will use float expressions and custom attributes to achieve this goal.