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Personal work. High poly model done with zbrush and 3dsmax. Rendered in Keyshot. About 25h of work captured and squeezed into a little bit more than hour timelapse. Face model is from scan.

Character done for "For Honor" cinematic. My task was: texturing, shaders and sculpting tweaks. Sword, skinning/posing, hair and cloth simulations done by me only for screen purpose.

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Started this as an exercise to learn Redshift. Modeled in Maya, Sculpted in Zbrush, Textured in Quixel Suite Rendered in Redshift, Compositing in Nuke Featured in Issue 100 of Magazine with a Tutorial on Redshift Rendering.

-- Share via Artstation iOS App, Artstation © 2016

For Honor cinematic: Knight - by Andrzej Marszalek “Character done for “For Honor” cinematic. My task was: texturing, shaders and sculpting tweaks. Sword, skinning/posing, hair and cloth simulations.

Мрачные картинки,красивые картинки,Plague knight,Svein Yngve Sandvik Antonsen

Мрачные картинки,красивые картинки,Plague knight,Svein Yngve Sandvik Antonsen

ArtStation - Warrior, Claudius Dsouza

Low poly Game Character done for my school project. Concept art: Alvin Avriadi Software's Used: Zbrush Maya Xnormal Photoshop Marmoset Toolbag 2

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