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Basset hound tutorial by ~amokk20 on deviantART

Basset hound tutorial by ~amokk20 on deviantART

Jaroslaw Handrysik, Fox Ylvis, Autodesk Maya, Yeti. #Jaroslaw_Handrysik http://jarekhandrysik.blogspot.fr/2013/09/ylvis-fox-fur-setup-panoptiqm.html

Jaroslaw Handrysik, Fox Ylvis, Autodesk Maya, Yeti. #Jaroslaw_Handrysik http://jarekhandrysik.blogspot.fr/2013/09/ylvis-fox-fur-setup-panoptiqm.html

zbrush04

zbrush04

So You want to Sculpt by Steven Oberman – Zbrushtuts

So You want to Sculpt by Steven Oberman – Zbrushtuts

ZBrush - 4r6 - Remesher

ZBrush - 4r6 - Remesher

I used 7 lights and 2 bounce cards in this scene.   Env (overall): 1 key, 1 fill  Env (FG): 1 fill Alice: 1 key, 2 fill, 1 bounce card Cat: 1 fill, 1 bounce card  I mostly used V-Ray Rectangular Lights to light the scene but for some areas, I converted geometries into light meshes to get more control. I felt this method was useful for lighting the characters because the geometry had created core shadows and contact shadows that were difficult to get rid of with just rectangular lights.

I used 7 lights and 2 bounce cards in this scene. Env (overall): 1 key, 1 fill Env (FG): 1 fill Alice: 1 key, 2 fill, 1 bounce card Cat: 1 fill, 1 bounce card I mostly used V-Ray Rectangular Lights to light the scene but for some areas, I converted geometries into light meshes to get more control. I felt this method was useful for lighting the characters because the geometry had created core shadows and contact shadows that were difficult to get rid of with just rectangular lights.

EdgeLoop on zbrush

EdgeLoop on zbrush

Tori by blakeovitch | Portrait | 3D | CGSociety

Tori by blakeovitch | Portrait | 3D | CGSociety

http://www.zbrushcentral.com/showthread.php?186898-Old-Goblin/page2

http://www.zbrushcentral.com/showthread.php?186898-Old-Goblin/page2

Zbrush ~CreaseCurveBrush/BRadius~

Zbrush ~CreaseCurveBrush/BRadius~

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