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Cómo pasar detalles de la pose en T a la pose final a través de mapas

Cómo pasar detalles de la pose en T a la pose final a través de mapas

Gears of War 3 Digger Fan Art - Polycount Forum

Gears of War 3 Digger Fan Art - Polycount Forum:

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Henrique Naspolini님 마이크로매쉬 모델링  http://www.3dtotal.com/index_tutorial_detailed.php?id=1953&catDisplay=1&roPos=1&page=1#.VH7tG3tfCQn

Discover how to create intricate shoulder pads and convincing facial hair in Maya and ZBrush, with Henrique Naspolini’s detailed Dwarf project overview

ArtStation - bad ass chick, rob gold

a few people have asked for a breakdown of my workflow, so i have included a quick little tutorial on how i created this sculpture. It isn't very in depth, but hopefully it will give you an idea of my process

tenis_progress.jpg;  960 x 3526 (@25%)

This concept could well be used in combination to great effect for making quality meshes without a large polygon hit.

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