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Desert Explosion with FumeFX Part 1 In this new tutorial for 3ds max, we'll start working on a new tutorial series. We'll create a desert like environment using simple primitives as planes, then we'll create a desert shader using the Arch&Design material with some procedural maps and we'll prepare it to be rendered with Mental Ray. We'll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it a desertic look. We'll start to create a basic explosion setup with the…

Desert Explosion with FumeFX Part 1 In this new tutorial for 3ds max, we'll start working on a new tutorial series. We'll create a desert like environment using simple primitives as planes, then we'll create a desert shader using the Arch&Design material with some procedural maps and we'll prepare it to be rendered with Mental Ray. We'll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it a desertic look. We'll start to create a basic explosion setup with the…

Desert Explosion with FumeFX Part 2 In this new tutorial for 3ds max, we'll continue to work at the Desert Explosion with FumeFX tutorial series. This time we'll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we'll add a new particle system to simulate the fireball explosion, and we'll start to prepare the basic setup in FumeFX.

Desert Explosion with FumeFX Part 2 In this new tutorial for 3ds max, we'll continue to work at the Desert Explosion with FumeFX tutorial series. This time we'll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we'll add a new particle system to simulate the fireball explosion, and we'll start to prepare the basic setup in FumeFX.

FumeFX Hand Fireball Tutorial Part 2 - 3DS Max - YouTube

FumeFX Hand Fireball Tutorial Part 2 - 3DS Max - YouTube

Particle Effects in 3ds Max TutorialComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Particle Effects in 3ds Max TutorialComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

FumeFX Campfire Tutorial - 3DS Max Tootorial

FumeFX Campfire Tutorial - 3DS Max Tootorial

FumeFX Big Fire Part 2 In this video for 3ds max, we'll finalize the big fire tutorial. We'll tweak the dynamic solution and scale, changing timing and turbulence. We'll work to have higher flames working on temperature parameters and then we'll tweak the shading to obtain a better look. We'll add a wavelet simulation and some ashes done using a simple Particle Flow setup. We'll render some passes to comp it in Combustion finding final look.

FumeFX Big Fire Part 2 In this video for 3ds max, we'll finalize the big fire tutorial. We'll tweak the dynamic solution and scale, changing timing and turbulence. We'll work to have higher flames working on temperature parameters and then we'll tweak the shading to obtain a better look. We'll add a wavelet simulation and some ashes done using a simple Particle Flow setup. We'll render some passes to comp it in Combustion finding final look.

Maxscript- Inter  Download at: https://www.dropbox.com/s/n5u4ahzu26vvcwr/Interactive%20lighting%20Pass%20for%20v-ray.ms?dl=0   This script is free for personal and commercial use, kindly let me know if this script was used anywhere. Would love to know if it was helpful in any scenario :).  For bugs issues or more info about the script leave me a message here or send me a mail at richmathexrd@gmail.com.   Would love to know what you guyz this. Thanks and happy siming ;)  -Richard Mathew

Maxscript- Inter Download at: https://www.dropbox.com/s/n5u4ahzu26vvcwr/Interactive%20lighting%20Pass%20for%20v-ray.ms?dl=0 This script is free for personal and commercial use, kindly let me know if this script was used anywhere. Would love to know if it was helpful in any scenario :). For bugs issues or more info about the script leave me a message here or send me a mail at richmathexrd@gmail.com. Would love to know what you guyz this. Thanks and happy siming ;) -Richard Mathew

FumeFX Loop Realtime Simulation Creating simulation with FumeFX and other fluid simulator can be a really slow process, due to the simulation time, everytime we change a parameter, we have to re-simulate to see the effect, in FumeFX 2.1 we have a new simple feature that give us the possibility to see the parameter changes effect in realtime during simulation, and it is possible with the Loop Simulation. Using this feature, FumeFX continue to simulate in a continue loop the scene, and we can…

FumeFX Loop Realtime Simulation Creating simulation with FumeFX and other fluid simulator can be a really slow process, due to the simulation time, everytime we change a parameter, we have to re-simulate to see the effect, in FumeFX 2.1 we have a new simple feature that give us the possibility to see the parameter changes effect in realtime during simulation, and it is possible with the Loop Simulation. Using this feature, FumeFX continue to simulate in a continue loop the scene, and we can…

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