Explore Hand Painted Textures, Unreal Engine, and more!

ArtStation - Henry Avery’s Coins (Uncharted 4 Fan Art Texture), Kyle Horwood

As a big fan of pirate history and Uncharted 4 this is something I've wanted to do for a while. For this I used Zbrush to create the coins (Created alphas in Photoshop) and then manually placed them in Zbrush also. To texture and bake the material I

Pizza time with Jeff Kleinzweig - https://www.artstation.com/artwork/LOvZv #SubstanceDesigner #ThisIsSubstance

I wanted to do something a little different in Substance Designer, so I made this entirely procedural pizza material.

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

These are other materials I made for different parts of Uncharted Using Marmoset Toolbag for presentation reasons here.

ArtStation - Uncharted 4 | Dive | Terrain Materials, Bradford Smith

Various tiling terrain materials I made for the underwater dive level chunk. All materials are fully procedural unless otherwise labeled.

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

Image: https://cdn0.artstation.com/p/assets/images/images/001/605/472/large/hugo-beyer-stonewall03.jpg

artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

ArtStation - Procedural Brick Diorama Scene , Ben Keeling

A procedural old brick texture I made in Substance for a diorama scene I am working on

ArtStation - Terracotta Tiles / Substance Designer, Chris Hodgson

A fully procedural terracotta tile Substance material. As with most of my substances, you only need to change a single input mask to create variations of the overall pattern in the substance. I decided to do 3 variations to show what result you get from

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted Various Materials, Rogelio Olguin

Stylized Grass: Substance, Ashay Thube on ArtStation at https://www.artstation.com/artwork/Lb2ar

I created this texture for our final year game, Zawn. This game is targeted especially for Nvidia Sheild Tablets.

Texture of stone debris in Unreal Engine 4.9, Crazy Textures on ArtStation at https://www.artstation.com/artwork/QxVV8

ArtStation - Texture of stone debris in Unreal Engine Crazy Textures

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase.  City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).  We were in charge of the look dev for this level.  Once we were aware that this was going to show for E3 we had the entire environment team come over since the area needed to cover for art was huge and it would have been impossible without the help of the…

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of

ArtStation - Fallen Autumn Leaves, Eric Wiley

More Substance Designer Practice. Wanted to try some procedural leaves. I made Maple, Oak and Birch leaves.

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