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Physically based rendering in games - Page 8 - Polycount Forum

Physically based rendering in games - Page 8 - Polycount Forum

Final piece : jonathandufresne.deviantart.co… Follow me on : www.facebook.com/jonathandufre…

Final piece : jonathandufresne.deviantart.co… Follow me on : www.facebook.com/jonathandufre…

the knee topology - Google 検索

the knee topology - Google 検索

Overwatch Hero Counters

Overwatch Hero Counters

Pic4.jpg 1,260×1,677 ピクセル

Pic4.jpg 1,260×1,677 ピクセル

3d Foilage

3d Foilage

SAKAKI Workshops - Zbrush  brushes download

SAKAKI Workshops - Zbrush brushes download

SpecularChart

SpecularChart

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Substance Cracks : Joshua Lynch | Environment Art

Substance Cracks : Joshua Lynch

Substance Cracks : Joshua Lynch | Environment Art

Grammaire polygonale

Grammaire polygonale

surface_cheat_sheet_v1.jpg

surface_cheat_sheet_v1.jpg

2772487-image6

2772487-image6

3ds Max Planets - The End by hoevelkamp

3ds Max Planets - The End by hoevelkamp

Edgeloop on zbrush

Edgeloop on zbrush

v-ray color mapping @Ashley Quintana Cuko

v-ray color mapping @Ashley Quintana Cuko