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Polycount Recap | August 2016 — polycount
Find this Pin and more on 3D model by druigao.
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I decided to make a survival type of character as an exercice for pbr shading / gameart pipeline and I have to say that I learn a lot. I used substance painter to do most of the texture work and photoshop to make fast color

2016 - Page 91

Polycount Recap | August 2016 — polycount

Polycount Recap | August 2016 — polycount

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Zoe - Game resolution character by Arthur Gatineau / Character

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Rosaly kill
Find this Pin and more on ZBrush_stuff by Earl Ricks.
Rosaly kill
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ArtStation - Jaime, Andrew Karpilenko
Find this Pin and more on Substance Painter by Allegorithmic.
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ArtStation - Jaime, Andrew Karpilenko

ArtStation - Jaime, Andrew Karpilenko
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ArtStation - 武侠男, Tao Chen
Find this Pin and more on 2D/3D Characters by Kevin Ruiz.
ArtStation - 武侠男, Tao Chen
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3D portrait tutorial - Zbrush, Photoshop by Jason Ahn | Portrait | 3D…
Find this Pin and more on Populus by Krygell.
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3D portrait tutorial - Zbrush, Photoshop by Jason Ahn | Portrait | 3D…

3D portrait tutorial - Zbrush, Photoshop by Jason Ahn | Portrait | 3D…
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ArtStation is the leading showcase platform for games, film, media & entertainment artists.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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SMITE: Plague Bearer Izanami, Chris Kuhner on ArtStation at https://www.artstation.com/artwork/Noezd
Find this Pin and more on Smite by Rena Zhang.
SMITE: Plague Bearer Izanami, Chris Kuhner on ArtStation at https://www.artstation.com/artwork/Noezd

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I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

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