Create POP particle from foam color in Ocean from default houdini on shelf.Hope you will like it. For Final comp with ocean. https://vimeo.com/161737966 Contact me : kulapong_vai@yahoo.com

Create POP particle from foam color in Ocean from default houdini on shelf.Hope you will like it. For Final comp with ocean. https://vimeo.com/161737966 Contact me : kulapong_vai@yahoo.com

This is a project I worked on a couple of months ago for Inspired Minority Pictures. I worked on and was in charge of the ocean simulations and procedural ocean extension, the ocean shaders and did look development for the ocean renders. It is all simulated in Houdini with a customized version of the wave layer tank and rendered in Mantra. I had help from Johnty Pressinger with the ocean work and the ship was done by TX Boutique VFX.

This is a project I worked on a couple of months ago for Inspired Minority Pictures. I worked on and was in charge of the ocean simulations and procedural ocean extension, the ocean shaders and did look development for the ocean renders. It is all simulated in Houdini with a customized version of the wave layer tank and rendered in Mantra. I had help from Johnty Pressinger with the ocean work and the ship was done by TX Boutique VFX.

A look at Scanline VFX's work on: IN THE HEART OF THE SEA

A look at Scanline VFX's work on: IN THE HEART OF THE SEA

I was Lead on the World of Warships trailer at RealtimeUK. This is a breakdown of some of my VFX work that I did for the trailer.     Checkout the full trailer on the RealtimeUK page here:- https://vimeo.com/98350121  Further breakdowns on the RealtimeUK page here:- https://vimeo.com/98352245    Thanks to Alejandro Echeverry for developing the following Houdini tools for Realtimeuk:-  Foam Tool - DOP Particles - https://vimeo.com/87351054  Splash Tool - SOPs - https://vimeo.com/87351053

I was Lead on the World of Warships trailer at RealtimeUK. This is a breakdown of some of my VFX work that I did for the trailer. Checkout the full trailer on the RealtimeUK page here:- https://vimeo.com/98350121 Further breakdowns on the RealtimeUK page here:- https://vimeo.com/98352245 Thanks to Alejandro Echeverry for developing the following Houdini tools for Realtimeuk:- Foam Tool - DOP Particles - https://vimeo.com/87351054 Splash Tool - SOPs - https://vimeo.com/87351053

A look at Scanline VFX's visual effects in director Martin Scorsese's THE WOLF OF WALL STREET, which received a Visual Effects Society Award nomination for Outstanding Supporting Visual Effects.

A look at Scanline VFX's visual effects in director Martin Scorsese's THE WOLF OF WALL STREET, which received a Visual Effects Society Award nomination for Outstanding Supporting Visual Effects.

Started this crazy fun proyect a month ago with 2 friends (animator & compositor) in spare time, for this time i did the composition only for this test spot.    -The boat is animated by Patricio Andrada.  -I did: all fx, ocean, foam, mist, secondary mist, pump motors, shaders, light, render..  -Composition in final video will be done by Juan Devant from FRAME Barcelona.    For this time i used diferent method in foam and mist, all is done in Houdini, rendered with Mantra PBR.    hope you…

Started this crazy fun proyect a month ago with 2 friends (animator & compositor) in spare time, for this time i did the composition only for this test spot. -The boat is animated by Patricio Andrada. -I did: all fx, ocean, foam, mist, secondary mist, pump motors, shaders, light, render.. -Composition in final video will be done by Juan Devant from FRAME Barcelona. For this time i used diferent method in foam and mist, all is done in Houdini, rendered with Mantra PBR. hope you…

Since I recently switched to CentOS I thought I revisit my old openOcean project to test out memory usage etc.  sim details: - water base: custom wavelayer setup (reseeding flip-particles to refresh ocean layer every 100 frames), single sim, 41 Mio particles - foam/bubbles: custom whitewater-setup (advected POP), clustered simulation on 4 machines, roughly 30 Mio particles - spray: custom spray solver (POP) to replicate liquid behaviour, clustered simulation on 4 machines, roughly 26 Mi...

Since I recently switched to CentOS I thought I revisit my old openOcean project to test out memory usage etc. sim details: - water base: custom wavelayer setup (reseeding flip-particles to refresh ocean layer every 100 frames), single sim, 41 Mio particles - foam/bubbles: custom whitewater-setup (advected POP), clustered simulation on 4 machines, roughly 30 Mio particles - spray: custom spray solver (POP) to replicate liquid behaviour, clustered simulation on 4 machines, roughly 26 Mi...

Houdini 15.5 this is custom waveLayer setup, mix of waveLayer and splash tank All sim details, core sim and foam sim count you can see on video.

Houdini 15.5 this is custom waveLayer setup, mix of waveLayer and splash tank All sim details, core sim and foam sim count you can see on video.

This is next step with testing my custom guideLayer setup (mix of waveLayer and splash tank)  All sim details and information you can see on video.

This is next step with testing my custom guideLayer setup (mix of waveLayer and splash tank) All sim details and information you can see on video.

Here's a few shots I did for a project recently. All done in Houdini. I will post a little breakdown asap.     Hope you like...

Here's a few shots I did for a project recently. All done in Houdini. I will post a little breakdown asap. Hope you like...

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