Possible extra clothing for the main character or the 'mentor'. Has a camouflaged look which would be useful for hiding from enemies.

Possible extra clothing for the main character or the 'mentor'. Has a camouflaged look which would be useful for hiding from enemies.

For my characters body type, I'd want it to be athletic but not overly muscular. I want the balance that would allow the character to have some strength if needed, but also be able to move about the world for long periods of time without tire. This picture of a sprinter is close to the body type I want for my character.

For my characters body type, I'd want it to be athletic but not overly muscular. I want the balance that would allow the character to have some strength if needed, but also be able to move about the world for long periods of time without tire. This picture of a sprinter is close to the body type I want for my character.

Possible starting weapon for main character or main weapon for the mentor figure in the game. Simplistic real world weapon suits the theme of the main character.

Possible starting weapon for main character or main weapon for the mentor figure in the game. Simplistic real world weapon suits the theme of the main character.

It seem's right that if my character is to have the adventure look, that he would have appropriate clothing and footwear. Especially because adventure's normally involve a lot of walking I decided to give my character appropriate footwear. Walking/ hiking boots seem appropriate.

It seem's right that if my character is to have the adventure look, that he would have appropriate clothing and footwear. Especially because adventure's normally involve a lot of walking I decided to give my character appropriate footwear. Walking/ hiking boots seem appropriate.

Again another variant on goggles for my protagonist. Not as steam punk as the others but they still have the sort of look I'd want for my main character.

Again another variant on goggles for my protagonist. Not as steam punk as the others but they still have the sort of look I'd want for my main character.

Since this is an action adventure game the protagonist will be picking up items as they go along. So I want some sort of a pouch to store these items in. I liked the idea of a pouch mounted on the side of a belt for my characters design and this one looks pretty much like I envisioned it.

Since this is an action adventure game the protagonist will be picking up items as they go along. So I want some sort of a pouch to store these items in. I liked the idea of a pouch mounted on the side of a belt for my characters design and this one looks pretty much like I envisioned it.

a third variation on the steam punk looking goggles for my main character. I like these ones as they are not too big around the goggles themselves or the straps, but still have the look I want.

a third variation on the steam punk looking goggles for my main character. I like these ones as they are not too big around the goggles themselves or the straps, but still have the look I want.

For securing the previously mentioned pouches to my character, I wanted military style belts to hold them in place around the waist. I would however make them bigger then normal for the style of the character and so that they would actually be able to hold a pouch to the character.

For securing the previously mentioned pouches to my character, I wanted military style belts to hold them in place around the waist. I would however make them bigger then normal for the style of the character and so that they would actually be able to hold a pouch to the character.

Another variation on the outdoor trousers. This one showing how they vary in design and appearance. They also offer utility as well as protection which for an adventurer is a good thing.

Another variation on the outdoor trousers. This one showing how they vary in design and appearance. They also offer utility as well as protection which for an adventurer is a good thing.


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