Image: https://cdna.artstation.com/p/assets/images/images/006/151/352/large/tinko-wiezorrek-aaahair-tutorial-tinkowiezorrek.jpg?1496390129

ArtStation - Realtime Hair in using Fibermesh and Max, Tinko Wiezorrek

ArtStation - Realtime Hair Study, Iris Yurtsev

Hair textures were made using xgen and rendered with arnold.

In this tutorials I'm gonna be showing some important tips and tricks for creating hair in XGen.

A Brief Guide on Grooming Hair with XGen in Maya - article | CGSociety

Aviral Agarwal is a professional artist and CGSociety member here to guide you through the intricacies of generating hair in Maya.

Done this project focusing on realtime hair. Rendered in marmoset toolbag Total tris of hair I have recorded a tutorial while making this hair.

In this tutorials I'm gonna be showing some important tips and tricks for creating hair in XGen.

In this tutorials I'm gonna be showing some important tips and tricks for creating hair in XGen.

ArtStation - Realtime Hair Study, Iris Yurtsev

I made this bust for Adam Skutt's GAI hair course. Poly count wasn't really a concern, so the model is pretty heavy. Hair textures were made using xgen and rendered with arnold.

Substance Showreel GDC selection of artworks and games trailers made with Substance. Originally displayed during GDC 2016 (March Huge thanks to all the artists and studios involved.

Hi guys, Welcome back to this series of tutorials about hairstyling in Ornatrix For Maya. In this video, we are going to continue creating our tied bun hairs.

Ornatrix Maya: Creating Braids and Buns (English, Spanish, Russian & Ger.

ArtStation - Realistic Hair Tutorial using XGen & Redshift, Obaida Hamdi

Realistic Female Hair Tutorial with XGen & Redshift by Obaida Hamdi In this post you will see Re

ArtStation - Realtime Hair Study, Iris Yurtsev

ArtStation - Realtime Hair Study, Iris Yurtsev

Current WIP of the hair for Frankie! All of the hair was created using XGen, rendered using Arnold, then placed using Maya. Finally everything was rendered over in Marmoset Toolbag 3. I had a lot of fun learning this! Big thanks to GameArtInstitute and Adam Skutt for the great course, I highly recommend!   For more frequent updates follow me on: https://www.instagram.com/jansen3d/

Current WIP of the hair for Frankie! All of the hair was created using XGen, rendered using Arnold, then placed using Maya. Finally everything was rendered over in Marmoset Toolbag I had a lot of fun learning this! Big thanks to GameArtInstitute and

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