More ideas from NATSUO
Pocket: Cooking Lava with Substance Designer

Pocket: Cooking Lava with Substance Designer

overwatch, blizzard, materials, lighting, textures, meshes, pbr, maya, zbrush, gamedev, game development, indiedev, analysis, environment production

Timothy Bermanseder, co-founder of Cardboard Keep, studied the beta-version of Overwatch and found some very interesting technical details. He gave his analysis of the special effects, materials, assets and visual design of Overwatch.

Zbrush Tutorial, Character Reference, Learning Resources, Vivo, Modeling, Tutorials, Models, Model, Teaching Resources

238e55c4afdaf67d0cfe5ccd9dacfb17.jpg (236×360)

"Transcendence" by Gaylord Ho. Gaylord Ho was born April in Hsin-Wu, Taiwan. Gaylord Ho is masterfully skillful sculptor and an inspired artist. His goal in every sculpture is to bring to life the emotion of the moment being frozen forever in clay.

All Things Shabby and Beautiful

Laurel Grove Cemetery in Savannah is a much more monumental cemetery than Bonaventure Cemetery in Midnight in the Garden of Good and Evil is a waste of time compared to Laurel Grove. Laurel Grove is where all the old families of Savannah are.