Another Substance Study! The object of this one was to wrap my head around incorporating water bodies into the materials and in around interactions at a map level of wet surfaces in general. The biggest challenge of this was for sure working out how to manage faking the refraction of the water, in the end it was some subtle warps in the red channel of the normal maps that did the trick. The Substance has controls for a bunch of stuff including Water height/refraction, brick pattern, a...

Another Substance Study! The object of this one was to wrap my head around incorporating water bodies into the materials and in around interactions at a map level of wet surfaces in general. The biggest challenge of this was for sure working out how to manage faking the refraction of the water, in the end it was some subtle warps in the red channel of the normal maps that did the trick. The Substance has controls for a bunch of stuff including Water height/refraction, brick pattern, a...

Image: https://us.v-cdn.net/5021068/uploads/editor/us/bz6xeklwl2qz.jpg

Image: https://us.v-cdn.net/5021068/uploads/editor/us/bz6xeklwl2qz.jpg

Brush Alpha Controller for Substance Painter

Brush Alpha Controller for Substance Painter

Advanced Materials with Substance

Advanced Materials with Substance

Experiments with Material Scans in Substance Designer 6

Experiments with Material Scans in Substance Designer 6

Testing Substance Designer For High Res Hard Surface Models

Testing Substance Designer For High Res Hard Surface Models

001

borndigitalのブログ:Tips:タイルぱりぱり欠けエフェクトを作成する

Substance Designer 6 Fully Procedural Sci Fi User Interface

Substance Designer 6 Fully Procedural Sci Fi User Interface

Foliage Generation in Substance Designer

Foliage Generation in Substance Designer

chris-hodgson-side-clamps-graph.jpg (857×542)

chris-hodgson-side-clamps-graph.jpg (857×542)


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