Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Grace of Knights II (Ex): Templars are born and breed to be one with their armour and move dexerrously with the heaviest of armours. System: You get back dexterity penalties from armour. You get back AC = level + 2. Does not stack with "Grace of Knights".