Scott will be talking about all the new features found in Houdini 16 that will help game developers create procedural game art. He will be reviewing all the new features in the booth presentation and taking a more in-depth look in his Houdini Day talk.
i enjoy the habit of experiencing a lot in abstract typography, so i created this cinema file based on a great typeface called " TYPOGRAPHY PRO ". for cinema users, every alphabet is fully animate - modified - and re-stretched . do what you like wi…
Printed on cotton, acid-free Hahnemühle Photo Rag® fine art paper. Meets the highest industry standards regarding density, colour gamut, colour graduation and image sharpness while preserving the special touch and feel of genuine art paper.
In this video I go from a 2 million poly object to a game ready asset in about 10 minutes. No edits, no speed up or tricks. I'm using an AMD Ryzen Threadripper box, graciously provided by AMD and the SideFX GameDevelopment Toolset that I've helped develop
I've been working on this personal project for the past month or so, it was a free time project for a indie game cinematic trailer (StarWars BattleCry) but it gave me a great oppertuniuty to have some fun with Fume and ThinkingParticles. I wanted to do fu