I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

The Monthly CHARACTER ART Challenge | July 2015 - Page 5 - Polycount Forum

I can reference this image to give my little girl model the look of strands of hair inside ZBrush.

How do I create real-time hair for games?

CG pro Tom Parker shows you how to create believable hair using ZBrush, Maya, Photoshop and Marmoset Toolbag 2

Asian Girl 3D Art by Jakub Chechelski – zbrushtuts

Asian Girl Art by Jakub Chechelski Jakub Chechelski is a Character Artist from Dublin, Ireland.

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