Olivia Black: Photo
Olivia Black. 32. MTL Writer, daydreamer and resident cyberpunk. The brain that collates this visualgasm also assembles words into post-cyberpunk dystopia: my writing Check out my Ko-fi page!
Unearth - Geb Mining station, Leon Tukker
Officially known as 'unexamined body N00-F7', Geb is a tiny world in the early throes of creation. The result of a planetary collision scant millions of years ago, Geb is roiling mass of constant earthquakes, poisonous atmosphere and shifting
[UDK] Arcadia Moon Colony: Military Maintenance Bay
LATEST UPDATE: Finally going to call this one finished. I could tweak and tweak since it's pretty big but I think this is a good stopping point.
SC20 Hibernation Chamber
SC20 Hibernation Chamber is the first pack of a huge project (SC20) what will include several sci-fi scenes.It contains a high quality environment and various props like adjustable hibernation pods, laser scanner to create visually attractive ima
Doom: Outbreak Command Center, Ean Vasquez
A section of the environment for the DLC Map Outbreak. I was responsible for modeling the environment and using existing assets and kit pieces, generated by me and other artist. Nick Slay https://www.artstation.com/artist/nickslay Nicolas Dunbeck
Environment Design: Modularity, Color & Composition
Senior environment artist Felix Leyendecker talked about the way he approaches the creation of virtual spaces for high-end games.
Yes, Master Chief, I Know You're Part Robot, But I Want You To Get In This Bigger Robot
My sincerest apologies if you've had your fill of Halo 4 concept art over the past week because, well, I have not. As is common, now that the game is on shelves the artists involved can begin sharing more of their work.
Hallway in Halo 4, Jihoon Kim
original concept by Sparth https://www.artstation.com/artwork/EVBJA I use long shaped structures to reinforce the directions. Especially the floors need to be smooth with minimum seams rather than having lots of disconnections. 나는 길다란 사각형 세입으로 방향성을 강조한다.
Star Citizen: Levski, Jussi Keteli
The exterior of Levski was built together with Stephan Dammrau, with occasional support by other members of the PU art team, and Ben Dare handling the level design side of things. The outside part was designed from the ground up along with Ben, especially