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concrete rubble - Google Search

concrete rubble - Google Search

zbrush, 3ds max, allegorithmic, susbtance designer, substance, gamedev, quixel, megascans, game development, materials, textures

Amazing talk from Ben Wilson on ways to approach to material design in games with Megascans, SD, Zbrush and Max.

UVMAX - 3D Environment Artist - 2013A Cabal2 Prop

UVMAX - 3D Environment Artist - 2013A Cabal2 Prop

https://www.artstation.com/artwork/PbNqo?utm_campaign=notify

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the organic rock elements I created for these