Video Game Programming From Scratch with Casey Muratori - CoRecursive Podcast
Are you game? See How Homer, Faulkner, and Ibsen can help.
A guide to the Rust game development ecosystem.
You might have heard people say that functional programming is more academic, and real engineering is done in imperative style. I’m going to show you that real engineering is functional, and …
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Netcode [p1]: Fightin' Words
GitHub - zeldaret/oot: Decompilation of The Legend of Zelda: Ocarina of Time
An in-depth analysis that explains how this console works internally
In the Unity for Software Engineers series, I give an accelerated introduction to game development in Unity. Subscribers have been following this series…
GitHub - coding-horror/basic-computer-games: An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common programming languages
When four MIT hackers decide they can make a better Adventure, they start building a game that will still be topping bestseller charts eight years later.
(fluxus) A 3D game engine for livecoding worlds into existence.
I’m Victoria, the Community Director at Innersloth, creators of Among Us and The Henry Stickmin Collection. I try to write a lot about my experiences with game communities, marketing, social, and so…
2600 Online - Dedicated to the Atari 2600 since - Since 2007
A 2021 Journey from Oregon Trail to A.I. Dungeon